Fixed an inaccuracy in the tooltips for BC1-BC5, where it talks about how palette elements are distributed between endpoints.NOTE: This tutorial does have video showing you the most important part of the process, this is also a tutorial on how to make the armor you make a new item it is not on how to recolor just how to place it in the client without any problems.Fixed an issue where the standalone exporter would interpret some file formats without ICC profiles or specified oiio:ColorSpace values with the incorrect color space.
Added KTX and KTX2 file format readers as well as support for exporting KTX2 files.Added NGX Super-Resolution effect for Turing+ GPUs.Improved the error message for attempting to use Image Super-Resolution on a GPU without Tensor Cores.Indented the Compression Quality and Scale and Bias sections.Fixed an issue where setting the Gaussian Blur radius to a negative number would cause a fallback to CPU image processing.Fixed an issue where Wrap To Output Range didn’t wrap large positive values.Fixed an issue where colors were not clamped to during setup for Image Super-Resolution.Fixed an issue where ICC color profiles were not passed through systems correctly.Fixed an issue where images were not tracking premultiplication status.Updated FreeImage to the latest source, fixing several security issues.Now uses the nv_ktx library for KTX reading and writing.Added Basis Universal texture supercompression, with Rate Distortion Optimization (RDO) for smaller images than before.
It is packaged with the Texture Tools Exporter on Windows and by itself on Linux. Released the NVTT 3 SDK, the compression library powering the Texture Tools Exporter and many other projects.